International Player Experience Survey for the Game "Where Winds Meet"
您好!这是一项关于开放世界游戏《燕云十六声》体验的学术调研,旨在了解玩家对游戏文化、玩法和商业模式的看法。本问卷匿名填写,数据仅用于宏观分析,耗时约5-7分钟。感谢您的参与!
Hello! This is an academic survey regarding the experience of the open-world game "Where Winds Meet," aimed at understanding players' views on the game's culture, gameplay, and business model. This questionnaire is anonymous, and the data will be used solely for macro-level analysis. It takes approximately 5-7 minutes to complete. Thank you for your participation!
第一部分:基础游戏经历Part 1: Basic Gamin g Experience
1. 您来自哪个国家?Where are you from?
2. 您玩过或深入了解过以下哪些开放世界游戏?(多选)Which of the following open-world games have you played or have an in-depth understanding of? (Multiple choice)
燕云十六声(Where Winds Meet) 对马岛之魂(Ghost of Tsushima) 原神(Genshin Impact) 刺客信条:起源(Assassin's Creed Origins) 艾尔登法环(Elden Ring) 其他(请注明) Other (Please specify)
3. 在以上游戏(包括自由填写部分)中,你投入时间最长的是哪一个? Among the games listed above (includi ng the free-text option), which one have you spent the most time on?
第二部分:《燕云十六声》的游戏体验(对以下陈述的同意程度进行评分,1=非常不同意,5=非常同意;如第一题未选《燕云十六声》,本部分可跳过)
Part 2: Specific Experience with "Where Winds Meet" (Please rate your agreement with the following statements, 1=Strongly Disagree, 5=Strongly Agree; If you did not select "Where Winds Meet" in Question 1, you may skip this section.)
4. 游戏中的武侠世界设定对我有吸引力。
The Wuxia (martial arts) world setting in the game is appealing to me. 5. 游戏中的中国元素(如功夫,建筑,服饰等)让我感到新奇有趣。
The Chinese elements in the game (e.g., Kung Fu, architecture, costumes, etc.) feel novel and interesting to me. 6. 我能理解游戏中“江湖” “内功”等核心文化概念。
I can understand the core cultural concepts in the game, such as "Jianghu" and "Neigong" . 7. 游戏的开放世界充满生机,npc互动有趣。
The game's open world feels alive, and NPC interactions are interesting. 8. 在多人模式中游玩或与朋友合作的体验很好。
The experience of playing in multiplayer mode or cooperating with friends is enjoyable. 9. 仅售卖外观,不影响数值平衡的付费模式让我感到公平。
The monetization model of only selling cosmetic items, without affecting gameplay balance, feels fair to me. 10. 游戏的本地化(翻译,配音等)质量很好。
The localization quality (translation, voice-over, etc.) of the game is good. 11. 文化呈现方式偏好:您更偏爱哪种文化呈现方式?Cultural Presentation Preference: Which style of cultural presentation do you prefer?
直接,自信地展现其原生文化(如《燕云十六声》的武侠,《对马岛之魂》的武士道) Directly and confidently presenting its native/original culture (e.g., the Wuxia in "Where Winds Meet," the Bushido in "Ghost of Tsushima") 将文化元素融合进更通用的幻想框架中(如《原神》)Integrating cultural elements into a more universal fantasy framework (e.g., "Genshin Impact") 没有特别偏好,更取决于游戏整体好不好玩 No particular preference; it depends more on whether the game is fun overall
第三部分:对比偏好与开放意见
Part 3: Comparative Preferences and Open Feedback 12. 开放世界体验偏好:在以下两种开放世界侧重点中,您个人更看重哪一个?
Open-World Experience Preference: Between the following two emphases in open-world games, which one do you personally value more? 历史沉浸与生活模拟:强调世界真实性,日常互动与角色扮演(如《燕云十六声》的古代市井,《刺客信条》的历史观光)Historical Immersion & Life Simulation: Emphasizes world authenticity, daily interactions, and role-playing (e.g., the ancient city life in "Where Winds Meet," historical tourism in "Assassin's Creed" games) 挑战探索与战斗驱动:强调高难度战斗,迷宫探索和史诗级Boss 战(如《艾尔登法环》) Challenge, Exploration & Combat-Driven: Emphasizes high-difficulty combat, dungeon exploration, and epic boss battles (e.g., "Elden Ring")
13. 商业模式接受度:对于一款您感兴趣的游戏,您最能接受以下哪种付费模式?Business Model Acceptance: For a game you are interested in, which of the following monetization models are you most willing to accept? 买断制(一次性付费,获得完整游戏体验) Buy-to-play (One-time payment for the complete game experience) 免费游玩,仅售卖外观装饰(如皮肤,服装等)Free-to-play, with only cosmetic items for sale (e.g., skins, outfits) 免费游玩,售卖可解锁新角色/武器的“抽卡”或“开箱”Free-to-play, selling "gacha" or "loot boxes" that unlock new characters/weapons 免费游玩,售卖影响游戏角色强度的数值道具Free-to-play, selling power/stat-boosting items that affect character strength
14. 综合来看,您认为游戏《燕云十六声》在国际市场上最大的吸引力或优势是什么?(开放题) Overall, what do you think is the biggest attraction or advantage of the game "Where Winds Meet" in the international market? (Open-ended)
15. 您认为以《燕云十六声》为代表的中国游戏想要获得更广泛的国际成功,最需要改进或优化的部分是什么?(开放题)In your opinion, what is the most important area for improvement or optimization for Chinese games, represented by "Where Winds Meet," to achieve broader international success? (Open-ended)