Experimental Group - Post-test 实验组-后测

Thank you for your participation. This is a post-test questionnaire.

This questionnaire consists of three parts: Cognition and Reflection, Immersion, and Emotional Engagement. It is designed to understand your genuine feelings and opinions after completing the experience. Please answer according to your actual experience.

This questionnaire (54 questions) is expected to take no more than 7 minutes to complete. Please complete it independently.

Click the button below to begin.


感谢您的体验,本问卷为后测问卷。 

本问卷分为三个部分:认知与反思、沉浸感、情感投入。用于了解您在完成本次体验后的真实感受与看法,请根据您的实际体验进行作答。

本问卷(54题)预计完成时间在7分钟以内,请您独立完成。 感谢您的参与与配合。

1. Your name (the same as previous questionnaire)(你的名字 (请与上一个问卷保持一致))
Instructions: Please read the illustrated guide and the accompanying text again, and rate your current emotional state after the experience by selecting the number that best matches your feelings.
指导:请再次阅读说明图及说明文字,并根据刚才体验后的当前情绪状态进行评分,选择最符合您感受的数字。

Negative-Positive: This dimension refers to the positive or negative quality of an individual’s emotional state, that is, the degree to which the emotion is pleasant or unpleasant. It reflects the essential nature of emotion: how pleasant or unpleasant you feel at the moment.
愉悦度:表示个体情绪状态的正负特性,即情感的积极或消极程度,这个维度体现了情感的本质,即当下您的愉快或不愉快。


The higher your level of pleasure, the closer your rating should be to 9; the more unpleasant you feel, the closer your rating should be to 1.
Pleasure includes feelings such as happiness, joy, and interest; unpleasantness includes feelings such as unhappiness, fear, and anger.
愉快程度越高,评分越接近9;越不愉快,评分越接近1。
愉悦包括开心、高兴和感兴趣; 不愉悦包括不开心、害怕和生气。
2. Select the number that best matches your feelings (选择最符合的数字)
Bored-Excited: This dimension refers to an individual’s level of neurophysiological activation and alertness, and is related to the degree of energy activation associated with an emotional state. It reflects whether, at the moment, you feel excited and stimulated or low in energy and unmotivated.
唤醒度:表示个体的神经生理激活水平,警觉性,与情感状态联系的机体能量的激活程度有关,这个维度代表当下您觉得兴奋激动或提不起精神。


The higher your level of arousal, the closer your rating should be to 9; the less excited you feel, the closer your rating should be to 1.
Arousal includes feelings such as being stimulated, excited, thrilled, and tense; low arousal includes feelings such as being relaxed, calm, sluggish, and bored.
唤醒程度越高,评分越接近9;越不兴奋,评分越接近1。
唤醒包括眼前一亮、刺激、激动和紧张; 不唤醒包括放松、平静、提不起精神、无聊。
3. Select the number that best matches your feelings (选择最符合的数字)
Dominance-Submissive: This dimension refers to an individual’s sense of control over the situation and over others, including the degree of influence one feels toward other people and the external environment. More specifically, it reflects the extent to which a person feels subjectively in control of their emotional state, distinguishing whether the emotion is initiated by the individual or shaped by external circumstances.
优势度:表示个体对情景和他人的控制状态。对他人和外界环境的控制力和影响力,主要指个体对情感状态的主观控制程度,用以区分情感状态是由个体主观发出的还是受客观环境影响产生的。


The higher your level of dominance, the closer your rating should be to 9; the more you feel at a disadvantage or under control, the closer your rating should be to 1.
Dominance includes feelings such as importance, strength, courage, and being in control; submissiveness includes feelings such as weakness, being controlled, and fear.
优势度越高,评分越接近9;越感觉处于劣势,评分越接近1。
支配包括有重要性、强大、勇敢和处于控制地位;被支配包括弱小、被控制和害怕。
4. Select the number that best matches your feelings (选择最符合的数字)

Cognition and Reflection (认知与反思)


Part I: Narrative Understanding (第一部分:叙事理解)


This section aims to assess your understanding of the narrative, including its plot, character relationships, and underlying meaning.

本部分旨在了解您对故事内容的理解,包括剧情、人物关系以及故事所传达的含义。

5.
What is the most crucial object in the rain-praying ritual?
祈雨仪式中最关键的东西是:
6. According to the story, in what kind of space was the earliest ritual held?
最古老的第一次仪式是在什么样的空间中举办的:
7.
Who is responsible for carrying out the ritual process?
负责仪式流程的人是:
8.
According to the stone stele, what was the earliest purpose of performing the rain-praying ritual?
按照石碑上的说法,最早举行祈雨仪式的目的是什么?
9.
In the story, the scarecrow is more like:
在故事中,稻草人更像是:
10. What did Zheng Xie once do during the drought?
郑邪在干旱时期曾经做过什么
11. In the event of “burning Zheng Xie,” your / Asher‘s position is closest to:
“你 / Asher”在“烧死郑邪”这件事中的位置更接近:
12.
Based on what the story reveals, the “history” recorded on the stone stele is closer to:
从故事揭示的内容来看,石碑上记录的“历史”更接近于:
13. The core meaning this story most wants to express is closer to:
这个故事最想表达的核心含义更接近:
14. The story sets up two different endings mainly to emphasize that:
故事设置两种不同结尾,最主要是为了强调:
Part 2: Task Load(第二部分:任务负荷)

The NASA-TLX scale, which is used to assess your workload while using the prototype. Please indicate your rating on the corresponding scale for each of the six dimensions based on your actual experience while playing the game.
NASA-TLX量表,此问卷的用途为评估您使用原型的工作负荷,请依照自己玩游戏时的实际情况,分别在6个指标对应刻度位置作出标记。
15.
Mental Demand(How much mental and perceptual activity was required during the game (e.g., thinking, deciding, calculating, remembering, looking, searching, etc.)?)
脑力需求(即玩游戏需要付出多大的脑力,如记忆、反应、寻找、思考、决断等)
low(低)(0)
high(高)(20)
16.
Physical Demand (How much physical activity was required during the game (e.g., pushing, pulling, turning, controlling, activating, etc.)?)
身体负担(即玩游戏需要付出多大的体力,如手脚的操作、装置的控制等)
low(低)(0)
high(高)(20)
17.
Temporal Demand (How much time pressure did you feel due to the rate or pace at which the game occurred? Was the pace slow and leisurely or rapid and frantic?)
时间需求(即玩游戏的时间紧迫程度,是缓慢操作,还是忙碌操作,还是慌乱操作)
low(低)(0)
high(高)(20)
18.
Performance (How successful do you think you were in accomplishing the game? How satisfied were you with your performance?)
任务绩效(即玩游戏时的主观满意度如何)
poor(差)(0)
good(好)(20)
19.
Effort (How hard did you have to work to accomplish your level of performance?)
努力程度(在玩游戏的过程中,付出的努力大小如何)
low(低)(0)
high(高)(20)
20.
Frustration Level (How insecure, discouraged, irritated, stressed, and annoyed did you feel during the game?)
受挫程度(在玩游戏的过程中,感到挫折的程度如何)
low(低)(0)
high(高)(20)

Immersion Experience (沉浸体验)


UES-SF scale, please complete this section based on your attention during the prototype experience just now. This section aims to understand your state of immersion during the experience, including your sense of presence, level of attention, and engagement with the spatial environment.

UES-SF量表,请基于根据刚才体验原型的注意力填写,本部分旨在了解您在体验过程中的沉浸状态,包括临场感、专注程度以及对空间环境的投入感。

21.
I lost myself in this experience.
我沉浸在了这次经历中
22.
The time I spent playing the interactive game just slipped away.
我过于投入,以至于忘记了时间的流逝
23.

I was absorbed in this experience.

我被这段经历深深吸引了
24.
I felt frustrated while using the interactive game.
我在玩交互游戏时感到沮丧
25.
I found the interactive game confusing to use.
我发现交互游戏玩起来很混乱
26.
Using the interactive game was taxing.
玩交互游戏非常费力
27.
The interactive game was attractive.
玩交互游戏很有吸引力
28.
The interactive game was aesthetically appealing.
本游戏在美学上很有吸引力
29.
The interactive game appealed to my visual senses.
我觉得交互游戏吸引了我的感官
30.
Using the interactive game was worthwhile.
玩交互游戏是值得的
31.
My experience was rewarding.
我的经历是值得的
32.
I felt interested in this experience.
我对这次经历很感兴趣

Emotional Engagement(情感投入)


IMI scale, please evaluate this section based on your feelings during the prototype experience just now. This section aims to understand your emotional engagement during the experience, including your level of interest, sense of involvement, and subjective feelings about the experience.

IMI量表,请根据您刚才体验原型时的感受评价。本部分旨在了解您在体验过程中的情感投入状态,包括兴趣程度、投入感以及对本次体验的主观感受。

33.
While I was playing the interactive game, I was thinking about how much I enjoyed it.
当我在完成交互游戏时,我在想我有多喜欢它。
34.
I did not feel at all nervous while playing the interactive game.
我完成交互游戏时一点也不紧张。
35.
I felt that it was my choice to play the interactive game.
我觉得完成这个游戏是我的选择。
36.
I think I am pretty good at playing the interactive game.
我觉得我很擅长玩该交互游戏。
37.
I found the interactive game very interesting.
我发现这个交互游戏非常有趣。
38.
I felt tense while playing the interactive game.
我完成交互游戏时感到紧张。
39.
I think I did pretty well in the interactive game, compared to the others.
与其他人相比,我觉得我在完成交互游戏过程中表现得相当不错。
40.
Playing the interactive game was fun.
完成该交互游戏很有趣。
41.
I felt relaxed while playing the interactive game.
我完成该交互游戏时感到放松。
42.
I enjoyed playing the interactive game very much.
我非常喜欢完成该交互游戏。
43.
I did not really have a choice about playing the interactive game.
我真的没有选择完成该交互游戏。
44.
I am satisfied with my performance in the interactive game.
我对自己在交互游戏中的表现感到满意。
45.
I was anxious while playing the interactive game.
我完成该交互游戏时感到焦虑。
46.
I thought the interactive game was very boring.
我认为该交互游戏非常无聊。
47.
I felt like I was doing what I wanted to do while playing the interactive game.
当我在完成交互游戏时,我觉得我在做自己想做的事情。
48.
I felt pretty skilled at playing the interactive game.
我觉得我在交互游戏中相当熟练。
49.
I thought the interactive game was very interesting.
我认为该交互游戏非常有趣。
50.
I felt pressured while playing the interactive game.
我完成该交互游戏时感到有压力。
51.
I felt like I had to play the interactive game.
我觉得我必须完成该交互游戏。
52.
Playing the interactive game was worthwhile.I would describe the interactive game as very enjoyable.我会说完成该交互游戏非常令人愉快。
53.
  • I played the interactive game because I had no choice. 
  • 我完成该交互游戏是因为我别无选择。
    54.
    After playing the interactive game for a while, I felt pretty competent.
    在完成该交互游戏一段时间后,我感觉自己很有能力。
    更多问卷 复制此问卷